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How do you write a header for a 128x128x128 dds volume texture file with no mipmaps and does it have to be written in binary?

According to the documentation on MSDN, the following code should create an uncompressed volume texture DDS file thats 32x32x32 in size. Re-scale as you see fit. Note: a 128x128x128 RGBA texture will take up 8 MB of VRAM!include <stdio.h>include <stdlib.h>include <math.h>include &l

Posted in Computers & Technology by keshav at 4:01 AM on November 12, 2008

How do you write a header for a 128x128x128 dds volume texture file with no mipmaps and does it have to be written in binary?

According to the documentation on MSDN, the following code should create an uncompressed volume texture DDS file thats 32x32x32 in size. Re-scale as you see fit. Note: a 128x128x128 RGBA texture will take up 8 MB of VRAM!include <stdio.h>include <stdlib.h>include <math.h>include &l

Posted in Computers & Technology by Koena Mitra at 11:16 PM on November 02, 2008

How do you write a header for a 128x128x128 dds volume texture file with no mipmaps and does it have to be written in binary?

According to the documentation on MSDN, the following code should create an uncompressed volume texture DDS file thats 32x32x32 in size. Re-scale as you see fit. Note: a 128x128x128 RGBA texture will take up 8 MB of VRAM! include <stdio.h>include <stdlib.h>include <math.h>include &

Posted in Computers & Technology by Sidd at 7:31 AM on January 13, 2008
Tags bca

What is Direct3D?

of the entire 3D rendering pipeline or even only partial acceleration. Direct3D exposes the advanced graphics capabilities of 3D graphics hardware, including z-buffering, anti-aliasing, alpha blending, mipmapping hardware, including z-buffering, anti-aliasing, alpha blending, mipmapping, atmospheric effects, and perspective-correct texture mapping. Integration with other DirectX technologies enables Direct3D

Posted in Computers & Technology by anish at 12:01 PM on October 29, 2007

What is Direct3D?

of the entire 3D rendering pipeline or even only partial acceleration. Direct3D exposes the advanced graphics capabilities of 3D graphics hardware, including z-buffering, anti-aliasing, alpha blending, mipmapping rendering pipeline or even only partial acceleration. Direct3D exposes the advanced graphics capabilities of 3D graphics hardware, including z-buffering, anti-aliasing, alpha blending, mipmapping, atmospheric

Posted in Computers & Technology by at 12:01 PM on October 29, 2007

Direct3D

of the entire 3D rendering pipeline or even only partial acceleration. Direct3D exposes the advanced graphics capabilities of 3D graphics hardware, including z-buffering, anti-aliasing, alpha blending, mipmapping

Posted in Computers & Technology by kb at 12:49 PM on September 15, 2007
Tags Direct3D

Direct3D

hardware, including z-buffering, anti-aliasing, alpha blending, mipmapping, atmospheric effects, and perspective-correct texture mapping. Integration with other DirectX technologies enables Direct3D

Posted in Computers & Technology by at 12:49 PM on September 15, 2007
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