After seventy-five years of continuous publication, Architectural Graphic Standards is one of the most trusted and replied upon architectural references in the design and construction industries. Building upon this long history of design excellence, in recent years the Graphic Standards franchise has expanded to provide easily accessible and highly illustrated references for the interiors, landscape and urban planning and design communities. Whether you are a student, a professional, or somewhere in between, let Wiley’s Graphic Standards books and electronic products become a much welcomed part of your design library.
Graphical Kernel System (GKS)---->
The Graphical Kernel System (GKS) was the first ISO standard for low-level computer graphics, introduced in 1977. GKS provides a set of drawing features for two-dimensional vector graphics suitable for charting and similar duties. The calls are designed to be portable across different programming languages, graphics devices and hardware, so that applications written to use GKS will be readily portable to many platforms and devices.
GKS was fairly common on computer workstations in the 1980s and early 1990s, and formed the basis of Digital Research's GSX and GEM products; the latter was common on the Atari ST and was occasionally seen on PCs particularly in conjunction with Ventura Publisher. It was little used outside these markets and is essentially obsolete today except insofar as it is the underlying API defining the Computer Graphics Metafile. A notable descendant of GKS was PHIGS.
A main developer and promoter of the GKS was Professor José Luis Encarnação, formerly director of the Fraunhofer Institute for Computer Graphics (IGD) in Darmstadt, Germany.
GKS was ANSI standard ANSI X3.124 and ISO standard ISO/IEC 7942. The language bindings are ISO standard ISO 8651. GKS-3D (Graphical Kernel System for Three Dimensions) functional definition is ISO standard ISO 8805 and the C language bindings are ISO 8806.
1.The functionality of GKS is wrapped up as a data model standard in ISO 10303-46.
Programmer's Hierarchical Interactive Graphics System---->
PHIGS (Programmer's Hierarchical Interactive Graphics System) is an API standard for rendering 3D computer graphics, at one time considered to be the 3D graphics standard for the 1990s. Instead a combination of features and power led to the rise of OpenGL, which remains the de facto 3D standard to this day. PHIGS is no longer used.
PHIGS was available as a standalone implementation (examples: Digital Equipment Corporation's DEC PHIGS, IBM's graPHIGS, Sun's SunPHIGS) and also used with the X Window system, supported via PEX, the "PHIGS Extension to X". PEX consisted of an extension to X, adding commands that would be forwarded from the X server to the PEX system for rendering. Workstations were placed in windows typically, but could also be forwarded to take over the whole screen, or to various printer-output devices.
PHIGS was designed in the 1980s, inheriting many of its ideas from the Graphical Kernel System of the late 1970s, and became an ANSI (ANSI X3.144-1988), FIPS (FIPS 153) and then ISO standard (ISO/IEC 9592 and ISO/IEC 9593 [1]) by 1989. Due to its early gestation, the standard supports only the most basic 3D graphics, including basic geometry and meshes, and only the basic Gouraud, "Dot", and Phong shading for rendering scenes. Features considered "standard" today, notably texture mapping, were not supported, nor were many machines of the era physically capable of it (at least in realtime).
SRGK---->
SRGK is constructed for use in high temperature applications as a multiple conductor control cable where resistance to abrasion and mechanical abuse are desired. This wire is widely used in steel and glass plants, as well as high temperature locations near boilers, steam lines and in chemical processing plants.
Answered by
jaivir
at
8:12 PM on April 26, 2008