A joystick is a personal computer peripheral or general control device consisting of a handheld stick that pivots about one end and transmits its angle in two or three dimensions to a computer. Joysticks are often used to control video games, and usually have one or more push-buttons whose state can also be read by the computer.
The joystick has been the principal flight control in the cockpit of many aircraft, particularly military fast jets, where centre stick or side-stick location may be employed (see also Centre stick vs side-stick).
Joysticks are also used for controlling machines such as cranes, trucks, underwater unmanned vehicles and zero turning radius lawn mowers. Miniature finger-operated joysticks have been adopted as input devices for smaller electronic equipment such as mobile phones.
There has a been a drop in joystick popularity in the gaming industry. This is primarily due to the shrinkage of the flight simulator genre, and the almost complete disappearance of space-based simulators.[citation needed]
Joysticks can be used within first-person shooter games, but generally provide less accurate control than a combination of mouse and keyboard input.Most joysticks are two-dimensional, having two axes of movement (similar to a mouse), but three-dimensional joysticks do exist. A joystick is generally configured so that moving the stick left or right signals movement along the X axis, and moving it forward (up) or back (down) signals movement along the Y axis. In joysticks that are configured for three-dimensional movement, twisting the stick left (counter-clockwise) or right (clockwise) signals movement along the Z axis. These three axes - X Y and Z - are, in relation to an aircraft, roll, pitch, and yaw.
An analog joystick is a joystick which has continuous states, i.e. returns an angle measure of the movement in any direction in the plane or the space (usually using potentiometers) and a digital joystick gives only on/off signals for four different directions, and mechanically possible combinations (such as up-right, down-left, etc.). (Digital joysticks were very common as game controllers for the video game consoles, arcade machines, and home computers of the 1980s.)
Additionally joysticks often have one or more fire buttons, used to trigger some kind of action. These are simple on/off switches.
Some joysticks have force feedback capability. These are thus active devices, not just input devices. The computer can return a signal to the joystick that causes it to resist the movement with a returning force or make the joystick vibrate.
Most I/O interface cards for PCs have a joystick (game control) port. Modern joysticks (as of 2007) mostly use a USB interface for connection to the PC.
[edit] History
Computer port view of the Atari standard connector: up down left right reserved fire button +5VDC ground not connected
Computer port view of the Atari standard connector:
1. up
2. down
3. left
4. right
5. reserved
6. fire button
7. +5VDC
8. ground
9. not connected
Joysticks were originally controls for an aircraft's ailerons and elevators.
The name "joystick" is thought to originate with early 20th century French pilot Robert Esnault-Pelterie.[1] There are also competing claims on behalf of fellow pilots Robert Loraine, James Henry Joyce and Mr A.E. George. The latter was a pioneer aviator who with his colleague Mr. Jobling built and flew a biplane at Newcastle, England in 1910. He is alleged to have invented the "George Stick" which became more popularly known as the joystick. The George and Jobling aircraft control column is in the collection of the Discovery Museum in Newcastle Upon Tyne, England. The joystick itself was present in early planes, though the mechanical origins themselves are uncertain.[2]
The first electrical 2-axis jo
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