Scheduling is a key concept in computer multitasking and multiprocessing operating system design, and in real-time operating system design. It refers to the way processes are assigned priorities in a priority queue. This assignment is carried out by software known as a scheduler.
In real-time environments, such as mobile devices for automatic control in industry (for example robotics), the scheduler also must ensure that processes can meet deadlines; this is crucial for keeping the system stable. Scheduled tasks are sent to mobile devices and managed through an administrative back end.
Types of operating system schedulers
Operating systems may feature up to 3 distinct types of schedulers: a long-term scheduler (also known as an admission scheduler), a mid-term or medium-term scheduler and a short-term scheduler (also known as a dispatcher).
The long-term, or admission, scheduler decides which jobs or processes are to be admitted to the ready queue; that is, when an attempt is made to execute a program, its admission to the set of currently executing processes is either authorized or delayed by the long-term scheduler. Thus, this scheduler dictates what processes are to run on a system and the degree of concurrency to be supported at any one time - ie: whether a high or low amount of processes are to be executed concurrently, and how the split between IO intensive and CPU intensive processes is to be handled. Typically for a desktop computer, there is no long-term scheduler as such, and processes are admitted to the system automatically. However this type of scheduling is very important for a real time system, as the system's ability to meet process deadlines may be compromised by the slowdowns and contention resulting from the admission of more processes than the system can safely handle. [Stallings, 399]
The mid-term scheduler, present in all systems with virtual memory, temporarily removes processes from main memory and places them on secondary memory (such as a disk drive) or vice versa. This is commonly referred to as "swapping out" or "swapping in" (also incorrectly as "paging out" or "paging in"). The mid-term scheduler may decide to swap out a process which has not been active for some time, or a process which has a low priority, or a process which is page faulting frequently, or a process which is taking up a large amount of memory in order to free up main memory for other processes, swapping the process back in later when more memory is available, or when the process has been unblocked and is no longer waiting for a resource. [Stallings, 396] [Stallings, 370]
In many systems today (those that support mapping virtual address space to secondary storage other than the swap file), the mid-term scheduler may actually perform the role of the long-term scheduler, by treating binaries as "swapped out processes" upon their execution. In this way, when a segment of the binary is required it can be swapped in on demand, or "lazy loaded". [Stallings, 394]
The short-term scheduler (also known as the dispatcher) decides which of the ready, in-memory processes are to be executed (allocated a CPU) next following a clock interrupt, an IO interrupt, an operating system call or another form of signal. Thus the short-term scheduler makes scheduling decisions much more frequently than the long-term or mid-term schedulers - a scheduling decision will at a minimum have to be made after every time slice, and these are very short. This scheduler can be preemptive, implying that it is capable of forcibly removing processes from a CPU when it decides to allocate that CPU to another process, or non-preemptive, in which case the scheduler is unable to "force" processes off the CPU. [Stallings, 396].
Scheduling disciplines are algorithms used for distributing resources among parties which simultaneously and asynchronously request them. Scheduling disciplines are used in routers (to handle packet traffic) as well as in operat
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3:31 PM on November 05, 2007