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How do you write a header for a 128x128x128 dds volume texture file with no mipmaps and does it have to be written in binary?  

Asked in Computers & Technology at 9:38 AM on October 30, 2008

Tags: write, header, dds, volume, texture, file, mipmaps, written, binary

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Koena Mitra
Koena Mitra
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How do you write a header for a 128x128x128 dds volume texture file with no mipmaps and does it have to be written in binary?

VOLUME0x00200000int depth = 32;int width = 32;int height = 32;unsigned int header[32...];int main int argc, char argv[...] if !argv[1...] || !strstr argv[1...], ".dds" fprintf stderr, "define DDSCAPS2VOLUME0x00200000 int depth = 32;int width = 32;int height = 32;unsigned int header[32...];int main int argc, char argv[...] if !argv[1...] || !strstr argv[1...], ".dds" fprintf

Posted in Computers & Technology by Koena Mitra at 11:16 PM on November 02, 2008

How do you write a header for a 128x128x128 dds volume texture file with no mipmaps and does it have to be written in binary?

define DDSCAPS2VOLUME0x00200000 int depth = 32;int width = 32;int height = 32;unsigned int header[32...];int main int argc, char argv[...] if !argv[1...] || !strstr argv[1...], ".dds" fprintfAccording to the documentation on MSDN, the following code should create an uncompressed volume texture DDS file thats 32x32x32 in size. Re-scale as you see fit. Note: a 128x128x128 RGBA texture

Posted in Computers & Technology by keshav at 4:01 AM on November 12, 2008

How do you write a header for a 128x128x128 dds volume texture file with no mipmaps and does it have to be written in binary?

VOLUME0x00200000int depth = 32;int width = 32;int height = 32;unsigned int header[32...];int main int argc, char argv[...] if !argv[1...] || !strstr argv[1...], ".dds" fprintf stderr, "According to the documentation on MSDN, the following code should create an uncompressed volume texture DDS file thats 32x32x32 in size. Re-scale as you see fit. Note: a 128x128x128 RGBA texture

Posted in Computers & Technology by Sidd at 7:31 AM on January 13, 2008
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