hell radhe well,For example, there's no way to specify that a method should not modify an argument passed in to it. And there's no way to specify that a method does not modify the object on which it is acting. To get a feel for the angst this causes among some C++ programmers, read the feedback on this post from Raymond Chen. There are of course ways of addressing this issue.
You can't - at least not in the same way you do in C++. C# (actually, the CLI) has no real concept of const correctness, For example, there's no way to specify that a method should not modify an argument passed in to it. And there's no way to specify that a method does not modify the object on which it is acting. C++ constructs objects from base to derived, so when the base constructor is executing the object is effectively a base object, and virtual method calls are routed to the base class implementation. By contrast, in .NET the derived constructor is executed first, which means the object is always a derived object and virtual method calls are always routed to the derived implementation. (Note that the C# compiler inserts a call to the base class constructor at the start of the derived constructor, thus preserving standard OO semantics by creating the illusion that the base constructor is executed first.)
The same issue arises when calling virtual methods from C# destructors. A virtual method call in a base destructor will be routed to the derived implementation.
Source:
http :// andymcm.com/csharpfaq.htm#3.9
Answered by
raj u
, an ibibo Master,
at
1:05 PM on June 04, 2008